Civilization IV Python Documentation
CyArea
Method Resolution Order
- CyArea
- Boost.Python.instance
- __builtin__.object
Methods defined in this class
- __init__(...)
- calculateTotalBestNatureYield(...) - int () - Returns the total tile yield from the area
- countCoastalLand(...)
- countHasReligion(...) - int (int /*ReligionTypes*/ eReligion, int /*PlayerTypes*/ eOwner)
- countNumUniqueBonusTypes(...) - int () - Returns the number of unique bonus types in this area
- getAnimalsPerPlayer(...) - int (int (PlayerTypes) iIndex) - Returns the number of animal units in this area for this player
- getAreaAIType(...) - int (AreaAITypes) (int (TeamTypes) eIndex) - Returns the AreaAIType for this team in this area
- getBestFoundValue(...) - int (int (PlayerTypes) iIndex) - Returns the best found value for a plot in this area
- getBuildingBadHealth(...) - int (int (PlayerTypes) iIndex) - Returns ?
- getBuildingGoodHealth(...) - int (int (PlayerTypes) iIndex) - Returns ?
- getBuildingHappiness(...) - int (int (PlayerTypes) iIndex) - Returns ?
- getCitiesPerPlayer(...) - int (int (PlayerTypes) iIndex) - Returns the number of cities in this area for this player
- getFreeSpecialist(...) - int (int (PlayerTypes) iIndex) - Returns ?
- getID(...) - int () - Return's the Areas ID
- getNumAIUnits(...) - int (int (PlayerTypes) iPlayer, int (UnitAITypes) iIndex2) - Returns the number of units for this AI which have this AI type
- getNumBonuses(...) - int(BonusID) - total # of BonusID
- getNumCities(...) - int () - Returns the total number of cities for all players in this area
- getNumImprovements(...) - int(ImprovementID) - total # of ImprovementID
- getNumOwnedTiles(...) - int () - Returns the number of owned tiles in this area
- getNumRevealedTiles(...) - int (int (TeamTypes) iIndex) - Returns the number of revealed tiles for this team
- getNumRiverEdges(...) - int () - Returns the number of River Edges in this area
- getNumStartingPlots(...) - int () - total number of players that are starting on this area
- getNumTiles(...) - int () - Returns the number of tiles in this area
- getNumTotalBonuses(...) - int () - total number of bonuses, of all types
- getNumTrainAIUnits(...) - int (int (PlayerTypes) iPlayer, int (UnitAITypes) iIndex2) - Returns ?
- getNumUnits(...) - int () - Returns the total number of units for all players in this area
- getNumUnownedTiles(...) - int () - Returns the number of unowned tiles in this area
- getNumUnrevealedTiles(...) - int (int (TeamTypes) iIndex) - Returns the number of unrevealed tiles for this team
- getPopulationPerPlayer(...) - int (int (PlayerTypes) iIndex) - Returns the total population of this area for this player
- getPower(...) - int (int (PlayerTypes) iIndex) - Returns power of this area for this player
- getTargetCity(...) - CyCity* (int (PlayerTypes) eIndex) - Returns ?
- getTotalPopulation(...) - int () - Returns the total population for all players in this area
- getUnitsPerPlayer(...) - int (int (PlayerTypes) iIndex) - Returns the number of units in this area for this player
- getYieldRateModifier(...) - int (int (PlayerTypes) iPlayer, int (YieldTypes) iIndex2 - Returns ?
- isCleanPower(...) - bool (int (TeamTypes) iIndex)
- isLake(...) - bool () - Returns whether the area is a fresh water lake
- isNone(...) - bool () - Returns whether the pointer points to a real Area
- isWater(...) - bool () - Returns whether or not this area is water
Other Attributes
Inherited Attributes
- __dict__ = <dictproxy object>
- __new__ = <built-in method __new__ of Boost.Python.class object>
- T.__new__(S, ...) -> a new object with type S, a subtype of T
- __weakref__ = <member '__weakref__' of 'Boost.Python.instance' objects...